using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DetectGround : MonoBehaviour {
private float boxCol;
// Use this for initialization
void Start () {
boxCol = gameObject.GetComponent<BoxCollider> ().bounds.size.y;
}
// Update is called once per frame
void Update () {
Ray ray = new Ray (transform.position, -transform.up);
RaycastHit hit;
if (Physics.Raycast(ray, out hit)){
Debug.Log("hello");
transform.position = new Vector3(transform.position.x, hit.point.y + boxCol / 2, transform.position.z);
transform.rotation = Quaternion.FromToRotation (Vector3.up, hit.normal);
}
}
}